Post by "S" on Mar 2, 2016 19:40:46 GMT -5
The following are the stats that you will be roleplaying with when fighting or really doing any action on the board.
ATTACK (ATK) - This determines the physical strength of your character, how much you can resist being grappled, blown away, thrown, etc. This also determines how much you can pack a punch. The more ATK you have, the larger the dent you'll leave in someone's skull after punching them. ATK also determines how much DMG you have.
DAMAGE (DMG) - DAMAGE is how much you injure your opponent when attacking them. Your DMG will subtract from their HEALTH POINTS (HP). A character's DMG is their ATK multiplied by 26.
SPEED (SPD) - This determines how fast your character is and how acrobatic they are.
VITALITY (VIT) - Your character's endurance. How much HP they have as well as how much work they can pull-off before breaking a sweat. This also determines how well your character can deal with harmful substances. VIT also determines how much HP you have.
HEALTH POINTS (HP) - Your character's health. When taking DMG, you subtract the DMG you're taking by your total HP. You can find your HP by multiplying VIT by 130.
FOCUS (FCS) - Your character's overall perception and combat knowledge.
POTENTIAL (PTN) - Your character's overall potential and resolve. Your character can work some miracles with a lot of PTN. PTN determines how strong your Artes are as well as your piloting skill.
MANA POINTS (MP) - When performing Artes, the cost of the Arte is subtracted from your Mana. Mana is equal to PTN multiplied by 130.
NOTE:
Each PC (Player Character) starts off with 50 stats to spend across the board. Choose wisely. After your character is approved, you can no longer change your stats.
10 is the average human capability numerically. So if you have 10 Strength, you're as strong as the average human.
Like stated before, 10 is the average human capability numerically. So 20 is twice the average human capability, and 30 is three times that and so on.
ATTACK (ATK) - This determines the physical strength of your character, how much you can resist being grappled, blown away, thrown, etc. This also determines how much you can pack a punch. The more ATK you have, the larger the dent you'll leave in someone's skull after punching them. ATK also determines how much DMG you have.
DAMAGE (DMG) - DAMAGE is how much you injure your opponent when attacking them. Your DMG will subtract from their HEALTH POINTS (HP). A character's DMG is their ATK multiplied by 26.
SPEED (SPD) - This determines how fast your character is and how acrobatic they are.
VITALITY (VIT) - Your character's endurance. How much HP they have as well as how much work they can pull-off before breaking a sweat. This also determines how well your character can deal with harmful substances. VIT also determines how much HP you have.
HEALTH POINTS (HP) - Your character's health. When taking DMG, you subtract the DMG you're taking by your total HP. You can find your HP by multiplying VIT by 130.
FOCUS (FCS) - Your character's overall perception and combat knowledge.
POTENTIAL (PTN) - Your character's overall potential and resolve. Your character can work some miracles with a lot of PTN. PTN determines how strong your Artes are as well as your piloting skill.
MANA POINTS (MP) - When performing Artes, the cost of the Arte is subtracted from your Mana. Mana is equal to PTN multiplied by 130.
NOTE:
Each PC (Player Character) starts off with 50 stats to spend across the board. Choose wisely. After your character is approved, you can no longer change your stats.
10 is the average human capability numerically. So if you have 10 Strength, you're as strong as the average human.
Like stated before, 10 is the average human capability numerically. So 20 is twice the average human capability, and 30 is three times that and so on.